| Questions and Answers in Aion |
Every MMO that have ever played or worked on has always pursed balance, and don’t think any of them ever achieved it. You tweak one thing here, and another thing breaks as a result. It’s a constant battle, but it’s one that we do well. When we see areas that need more balancing or bugs that need fixing, we respond to it as quickly as we can, and if needed report it directly to the development team if it’s something we can't fix in house. The 1.9 build was a good example of identifying balance and game issues our players feel are important, and fixing them. We have continued listening to our players, and identified areas which need further refinement, and that feedback was also incorporated into Assault on Balaurea. As issues come up, we try to determine how big the issue is, how best to fix it and not affect other areas, and how quickly we can get it fixed in game(Aion Powerleveling). When the idea of merging the servers came together that was the first thing we looked at, and was one of many deciding factors on what servers to actually merge together. When you look at Aion’s core as a game, it thrives on players being in the game to drive the economy and PvP. For both of those things to happen successfully, you need a lot of players. Post merge, our servers have a ton of action on them, plenty of groups to find, a thriving economy (lower broker prices, woot!) and a very active Abyss and PvP element. It is a much more complete game with more players on each server, and I think the community is extremely pleased with the overall effects. They will love to tell everyone what I’ve seen is on the schedule for the near and long term for Aion, but have been sworn to secrecy. All I can say is that there will be some great new additions, some of which players have asked for and some that are completely new but equally great. |