| Korean Media's Comments on Aion 1.5 and Expectations for V2.0 |
If you wanna buy aion gold, just contact our customers service. Good luck! In Aion 1.0, the level cap was 45 and the biggest problem was that some classes like Templars, Assassins and Clerics were too strong. This version evolved around the conflicts between Elyos and Asmodians in Draupnir Cave, one of the hardest instances in V 1.0. How to conquer this instance and how to complete quests with the reward of fabled equipment was the main objective of Aion 1.0. In Aion 1.2, the level cap was raised to level 50, the extremely strong classes were modified and new instances were released. It became easy for players to pass through Draupnir Cave then. But there was another balancing problem among Templars, Assassins and Spiritmasters when players went on a battle. If you are interested in aion gold, you can enjoy great discount here! In Aion 1.5, higher-level stigma stones were made available, new instances were added, the Abyss system was adjusted and the instance difficulty was augmented. Because Gladiators, Rangers, Sorcerers and Chanters were strengthened, the previous team structure centering on Templars, Assassins and Clerics was also changed. Up until now, some problems that still exist in V1.5 and seem to be getting worse and worse. Fabled equipment has becme common and the overall ability of Aion players keeps improving. Thus, lots of players have pointed out that the instances of V1.5 are too easy. After V1.5 was updated, the main damage dealers, Gladiators and Assassins, were strengthened greatly in attack as well as defense. That is the problem. Along with the update of V1.5, player fighting ability and equipment was improved on average. Actually, the current instances are not so easy to conquer. Players even have to take great efforts to team up and wear advanced equipment to pass through Draupnir Cave. |