What lessons have you learned since launch?

I think we didn't realize how quickly, how hardcore some people can be and how quickly they'd get to level 50. Within a couple of weeks we had a lot of level 50s. And those are players obviously that don't read the quests, they just want to get to the endgame. That told us we've got to step it up. We've really got to flesh out our endgame, add more content, and that's why our updates have been so big -- 1.9 was big, 2.0 is going to be even bigger. Yes, it's five levels of quests, gear, weapons, all that new stuff for those levels. Then of course with those eight new instances, we also have a new Dredgion. It's actually one of the most intimidating things you'll see when you're in The Abyss. You'll be fighting with the opposing faction and you'll think that you're doing really well, and then you'll see the Balaur battleship creep out. Because it's an AI-controlled faction, it's actually one of our balancing tools. You'll never know if they're going to come in and help you, because sometimes they will. Sometimes they'll come in and just destroy everyone -- it's really unpredictable, and that's what I love about it. It keeps you on your toes.

It's almost like a fun social experiment, because you'll see it drop down, and you look at the opposing faction, and you stop and you wait. Do we put aside our differences and go for it, or do we just have a free-for-all? That battleship that drops down, players can actually go onto, and it's called The Dredgion Instance. Basically we have the Elyos and the Asmodians starting on two separate areas, and they're fighting their way through the Dredgion to get to the end. They can choose to beeline straight there, or they can choose to intercept one another and sabotage their route to the end.

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